Architecture
In reading McLuhan and especially Innis one gets a broader perspective for communication, placing it into a grand historical basis. In my trip to Albany it became clear that their views on transportation as communication were particularly intriguing, but I find myself unable to get away from Innis ideas of communication in space and time. His idea of the gothic cathedral being a communication in time is particularly interesting. But where do computers come in?
Well, think of the former role of the cathedral or for that matter any of the great buildings designed for religious or state purposes: they were meant to be a permament expression of power and faith. The old
Pantheon in Rome is almost 1800 years old, and while recycled as a church it is still a viable symbol that has survived. The
Duomo in Florence, while not as old, is an equally viable and long lasting communication of Florentine patriotism; the Renaisance still lives.
What have computers have done to us in our post-modern tradition (or lack of it)? For one, buildings designed by computers are stunning, but fragile. Look at the recent buildings, like Frank Gehry's
Bilbao Guggenheim, a tour de force of computer generated design, but not something that can or will survive 1800 years without constant ongoing maintenance. In New York the
Citicorp Center needs a computer to maintain a large
internal damping system that shifts a giant weight at the top of the tower to compensate for wind forces. No computer and the building becomes unihabitable. Then of course there is the
World Trade Center, which for all the apparent solidity and sense of permanence was destroyed in the matter of a few hours and with scarcely a trace. More has survived of the Roman Forum. It is of course interesting that the destruction was wrought by an
airplane.
Computers, in the sense that I think Innis would have it, impact on processes of communication in time by speeding it up but for all this the message itself becomes more fragmentary and of lesser duration. You have big, disposable buildings, disappearing websites and broader control over space in episodic bursts of activity. Control over time, even with such impressive and "concrete" structures as buildings becomes fragmentary and illusive. See the treatise
"Learning From Las Vegas" by Venturi and Brown.